![]() ![]() I think summon and element is better than physical.ġ pt pyro, 1 pt summon to start. Summon + warfare and summon + scoundrel dont seem to combo super well.Įither way race to lv 10 summoning. Slows enemies, but the prevalence of explosions make it problematic. Super easy water incarnate and totems with rain. As an added bonus you can support with various aero skills and teleport your incarnate on top of enemies. ![]() Also, the fire slug source ability scales with summoning. With special arrows you can control what type you want it to be without being reliant on the environment. Allows you to reposition easily and have a the reach to place your incarnate where you wish. Summoning is pretty versatile, so it doesnt need a huge investment in intelligence. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview ![]()
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